The Wall Street Journal has a piece on the money to be made selling virtual fashion goods in Second Life. It’s a thriving virtual cottage industry. Unlike online games, Second Life seems to have a far more balanced demographic: Median age 32 and 57% male, with 40% living outside the U.S. This means you can sell more than redbull and virtual weapons to the users.
Anyways, this is a subtle way to remind you that Sabrina Dent will have a talk called “Making Money in SecondLife” at BarCampIreland this saturday. Sabrina is a co-owner of Linden Lifestyles.